If you know Rubik's Cubes, you know Power is a genius for managing to bring two of the immovable pieces which are supposed to be on opposite sides to where they're adjacent.
Filters may affect review visibility.
If you know Rubik's Cubes, you know Power is a genius for managing to bring two of the immovable pieces which are supposed to be on opposite sides to where they're adjacent.
Well, this is exactly where I expected Illumination to end up. I just expected their decline to take a while longer
Huge fan of the establishing shot backgrounds. They're not super detailed, but they have this nice aesthetic somewhre in between a story book and that surreal overly saturated image that comes to mind when reading a book that describes fantasy lands. This rings true both for the forest and the large stone building.
The backgrounds have been drawn by two friends of mine, Lilla and Nikolay. I will tell them about this comment, thank you!
Really simple but solid game.
At first I had no idea what I was playing, but it's pretty straight forward after only one level.
The music really keeps you hooked and before you know it you've unlocked 12 outfits.
Would be nice if there was a bigger reward for unlocking something new, like if the character checked herself out whenever you picked a new costume or if she did a pirouette if she had dress on.
But, other than the lack of animation, the art is beautiful, very nicely painted character, and UI that doesn't stand out too much.
@Sharpnova Look harder. I got stuck there too. All it takes is one damn minute and you find the third piece. The whole point of the game is exploration.
@TheMakersOfThis Amazing job. Very reminiscent of Link's Awakening with the huge pixel art sprites. This game takes everything I detest about collectathons and throws them out the window. It's focused, short, has a clear goal, doesn't implement gimmicks and is consistent.
The use of a limited colour palette really works for the night theme.
"a lot of people won't get the idea and probably dislike it"
Are you freaking kidding me. This is a mini-masterpiece.
This reeks of aesthetics and game feel.
Keep up the good work.
Love the audio design, soothing yet unquieting, the art, so fluffy despite the sharp pixels and the buttery smooth controls.
Can attest to this man's amazing sophisticated villain voice, amiability, rapid delivery and all around niceness.
Great piece, with a very spacey vibe.
If I were making a game that's set in space or has a level with a beautiful night sky full of nebulas, I would open with this track.
Keep up the good work!
I wish you a speedy recovery, Eli!
More scary stories in the future, hopefully.
I'd order it online if it were in print :D
Really hope you get to do more Scary Lessons...
Looking to meet other creators and looking for collabs on games and animations.
Cheers!
Male
Fullstack .NET webde
Humanities Major
Cluj-Napoca, Romania
Joined on 7/19/14