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TeddyReddy

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This game rocket my world. Mostly because it seemed terrible at first. A few levels in I realized the genius hiding behind the simple visuals and plot that only a game from NewGrounds could have.

If this had an update for the visuals that remained true to the original style, some more sound effects, maybe a narrator and a level editor, I would pay 15 eur for it on steam.

SiredSpace responds:

Wow, thank you so much! I'm very happy you enjoyed the game! :)

I just might touch this up a bit [ or, a lot ] and make it into a more 'full' / 'proper' game sometime in the future.

Thanks for playing!

This game deserves nothing less than a maximum rating.

This is the perfectly-concentrated game experience AAA companies don't understand nowadays.
The game has a perfectly balanced way of introducing its mechanics. It doesn't suffer from the READ THE DESCRIPTION syndrome that most flash games have, but it does no hand-holding.
You are thrown right in the middle of the experience and feel exposed, playing into the narrative of a human in an intergalactic fighting ring. You see the platforms and it reminds you of smash bros, so you asume you can jump through them. You see your 4 buttons constantly on-screen so you try them out, figure out movement and pick between the two available configurations. In order to actually beggin the fights you have to learn to punch, which thus far is your only attack, so there's no way you'll get into the fight without understanding how to defend yourself.
The buttons stay on screen and when you get your next ability you see what you have to press, this time there's no alternative button, but that helps in case you forget to check what you got and have to quickly adapt to it.
At first, non-remappable buttons put me off, but I found it very easy to adapt because of the fast-paced kill or be killed vibe.
Stellar artwork, perfectly fits the theme and brings to mind other pixelated sci-fis like Space Quest.
The sound is so-so, the music is good enough to get you into the rhytm of battle but easily forgetable and the voices are weird and hard to make-out, but fitting for that feeling of being lost in an alien world.
The animation is unbelievably hyper. The entire game feels a bit too fast, but the animation drives it home. This isn't a complaint, this helps the player by getting their adrenaline pumping.
Where this made into a bigger middle market or even AAA game it would just add some levels where you're fighting boring waves of repeat enemies, but the way the game is right now, with mostly boss battles with just one normal enemy segment in-between makes it a perfectly distilled mechanics-driven experience.
The way the first boss is recycled into a normal enemy makes the wave-based inbetween stages aways feel fresh and at the same time helps you understand how much stronger you become when unlocking each power-up.
You get as much or as little quiet time as you want in between round, which is great. LEave it up to the player to define the experience. Does he want to be the hyper bad-ass that keeps spamming the gong as soon as it is presented to move on to the next fight, or does he need a minute to process that high-speed battle he barely survived and explore the new abilities? The answer should always be WHATEVER HE DAMN WELL PLEASES.

I love the little touch with the announce running away.

In short:
-Perfect presentation
-Flawless design philosophy
-Short but sweet
-Highly engaging but none addictive(unless you want to chase high scores)
-Sound does jsut enough to service gameplay
-No story, but very well established setting by using short references that the modern audience immediately gets

-Please add medals and stuff, otherwise an interstellar experience

Keep making games, these kinds of projects are the hope of the game industry!!!

OVERBOY responds:

Wow thank you so much ! This kind of words definitely gives us motivation to keep making games !

Haven't seen someone put this much love intro a parody in a long while. You, sir, have all of my stars. Loved the portal bit about multiplayer. Truth is, this game deserves to be taken apart for the border line con that it is.

Skudge responds:

Thank you sir ;)

For some odd reason I really enjoy the art. I couldn't tell you why, because it's obviously not that great. It might be because it's so consistent and somehow builds this aestethic of a home-made game some creative kid cooked up. The gameplay is solid for what it is. I haven;t been able to find glitches. Great music: energizing, but not all up in your face.

seth10001 responds:

Thanks! Glad you enjoyed the game :D

Can't give this game anything. For a label with a logo making an obvious reference to programming, your skills are a bit lacking. When I try to play the game the credits just roll. Your LevelManager might be a bit broken. I don't want to be hard on the art for an entry level project but it is atrocious. The problem is that you have all sort of art assets that do not blend, making the composition hard to look at. I would advice ditch all these assets since I'm guessing you just found them online, and just make som very simple visuals of your own. They don't have to be Picassos! As long as you can convey the story and mechanics with them they're perfect. Please fix your game because right now it's unplayable and then we'll talk about mechanics. Keep working ;)

Yappey responds:

Thanks for the feedback!! I apologize for uploading the terrible build. This project is for school, and we had a deadline and thought we had to have a build online. We had some technical issues and had to rush, so the build didn't work.

We have done a lot of work on it, and I uploaded our latest build right now. Everything should work, and a lot of the assets have been updated.

Thanks again, and let me know what you think!

Looking to meet other creators and looking for collabs on games and animations.
Cheers!

Teddy Reddy @TeddyReddy

Male

Fullstack .NET webde

Humanities Major

Cluj-Napoca, Romania

Joined on 7/19/14

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